3D & technical artist

Connor Ostermann.

Environment art / 3D modeling / Procedural Tools / Stylized shaders

I create stylized worlds, characters, and the shaders that give them their look.

Salt Lake City, Utah

01 / Selected work

A closer look at the work & the process

Character art / Shader development

Original 3D assets and stylized shaders for a three-person game demo.

Materials / Stylized rendering

Exploring graphic outlines, surface patterns, and an illustrated finish.

More modeling

02 / A little about me

An artist’s eye.
A technical mindset.

I’m a Salt Lake City based 3D artist with a B.S. in Games from the University of Utah. My work spans 3D modeling, environment art, and stylized shader development.

I’ve collaborated on a published, 15-person capstone game and am currently working on a new untitled project with a three-person team.

Download my resume

3D & real-time

Unreal Engine · Maya · Houdini · Blender · Substance 3D Painter · Photoshop

Code & pipeline

C++ · Python · VEX · Java
Collaborative source control

Also shipped

Shopify website for Incredible Dwellings & Beyond Web design & digital marketing internship · 2026

Have a role or project in mind?

Let’s talk game art.

co. Selected work