From individual assets to a playable world.
Created all 3D models except the player character. Contributed to map and level design, with texturing on selected assets.
Autodesk Maya · SideFX Houdini · Substance 3D Painter
3D & technical artist
Environment art / 3D modeling / Procedural Tools / Stylized shaders
I create stylized worlds, characters, and the shaders that give them their look.
Salt Lake City, UtahCreated all 3D models except the player character. Contributed to map and level design, with texturing on selected assets.
Autodesk Maya · SideFX Houdini · Substance 3D Painter
Character art / Shader development
Original 3D assets and stylized shaders for a three-person game demo.
Materials / Stylized rendering
Exploring graphic outlines, surface patterns, and an illustrated finish.
An artist’s eye.
A technical mindset.
I’m a Salt Lake City based 3D artist with a B.S. in Games from the University of Utah. My work spans 3D modeling, environment art, and stylized shader development.
I’ve collaborated on a published, 15-person capstone game and am currently working on a new untitled project with a three-person team.
Download my resumeUnreal Engine · Maya · Houdini · Blender · Substance 3D Painter · Photoshop
C++ · Python · VEX · Java
Collaborative source control
Shopify website for Incredible Dwellings & Beyond Web design & digital marketing internship · 2026
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